[SOLVED] Player moved wrongly/player moved too quickly messages in the console

I recently installed MineOS on a Debian 7 loaded VPS. I transferred my game files from a hosted service over and recreated the servers. Got it working after some time but now experience the following. Whenever players first log into the server, they cannot walk or move for the first 5 seconds. If they are able to move, they get sent back to their to the coordinates where they first entered the server. Usually it resolves after those first few seconds. This also seems to happen after a player is teleported to a new location and when a player dies and respawns. This gets to be quite annoying as it appears mobs can still attack and kill a player even though they are glitching. The message below is an example of what the console typically says. Has anyone run into this problem?

[17:49:01] [Server thread/INFO]: mikebel3 left the game
[17:49:01] [Server thread/INFO]: mikebel3 lost connection: TextComponent{text=‘Disconnected’, siblings=, style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[17:48:51] [Server thread/INFO]: [mikebel3: Changing to clear weather]
[17:48:19] [Server thread/INFO]: [mikebel3: Teleported mikebel3 to 2415.5, 78.0, 3237.5]
[17:47:04] [Server thread/WARN]: Fetching addPacket for removed entity
[17:47:04] [Server thread/WARN]: Fetching addPacket for removed entity
[17:47:04] [Server thread/WARN]: Fetching addPacket for removed entity
[17:47:04] [Server thread/INFO]: [mikebel3: Teleported mikebel3 to 2415.5, 78.0, 3237.5]
[17:46:54] [Server thread/WARN]: mikebel3 moved wrongly!
[17:46:03] [Server thread/INFO]: mikebel3 was slain by Zombie
[17:46:01] [Server thread/INFO]: [mikebel3: Teleported mikebel3 to 2415.5, 78.0, 3237.5]

And just to add to this, I’ve also created a new server and the problem seems to exist there as well.

[18:12:21] [Server thread/INFO]: mikebel3 left the game
[18:12:21] [Server thread/INFO]: mikebel3 lost connection: TextComponent{text=‘Disconnected’, siblings=, style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
> [18:11:26] [Server thread/WARN]: mikebel3 moved too quickly! 19.340971862493433,0.0,-0.8888538924340836 (19.340971862493433, 0.0, -0.8888538924340836)
[18:11:19] [Server thread/INFO]: mikebel3 joined the game
[18:11:19] [Server thread/INFO]: mikebel3[/12.7.53.130:50771] logged in with entity id 1879 at (262.5, 64.0, -2.5)
[18:11:18] [User Authenticator #1/INFO]: UUID of player mikebel3 is 3b894877-76c1-49f0-af34-d32b63e899ea
[18:07:02] [Server thread/INFO]: Done (9.175s)! For help, type “help” or “?”
[18:07:02] [Server thread/INFO]: Preparing spawn area: 90%
[18:07:01] [Server thread/INFO]: Preparing spawn area: 72%
[18:07:00] [Server thread/INFO]: Preparing spawn area: 58%
[18:06:59] [Server thread/INFO]: Preparing spawn area: 43%
[18:06:58] [Server thread/INFO]: Preparing spawn area: 31%
[18:06:57] [Server thread/INFO]: Preparing spawn area: 17%
[18:06:56] [Server thread/INFO]: Preparing spawn area: 9%
[18:06:55] [Server thread/INFO]: Preparing spawn area: 5%
[18:06:54] [Server thread/INFO]: Preparing start region for level 0
[18:06:53] [Server thread/INFO]: Preparing level “world”

Concluded that the most likely culprit is the VPS service itself (OVH hosting VPS SDD 3). I spoke with them today and they said this service isn’t optimized for running a minecraft server and suggested I go with their dedicated minecraft hosting service but it was priced to high for my needs ($69/monthly).

I learned a lot trying to set this up. Too bad I could not make it work.

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