Hello friends, I’m wondering if anyone has had any luck applying any kind of software fix to remedy an issue I’ve been having for a few years.
I’ve got a Minecraft server I’ve been running since, I think, 0.86 or so, and every so often, I find that that map doesn’t really mesh with the generation algorithm in subsequent releases. By now, the map has been fairly broadly explored, but the interface between one user’s path while exploring, in, say, 2013, as another user explored it in, say, 2015, has created weird linear cliffs that go on for hundreds of blocks, and other jarring irregularities.
I heard about a project called MCMerge (https://github.com/hetmankp/mcmerge) that was created to fix this kind of thing, but I wasn’t able to get it working myself. Has anyone been successful getting that to work for a recent version of MC? If so, is there a ‘trick’?
Secondly, I hear there is a way to force the server to auto-generate the entire map in one time-consuming process, maybe with Minecraft Land Generator (https://github.com/Morlok8k/MinecraftLandGenerator/tree/master/zip), to the boundary of how big things can get. I’m tempted, if I can get something like MCMerge to work, to auto-generate the whole map, so that I never get jarring edges again… though this also means no new biomes, ever, I suppose. Anyone have any thoughts on this matter?