Is MineOS node ready for production?

Should I use MineOS node for production servers?
Is it stable?
Is mineos-console.js syntax same as mineos-console.py syntax?

Thanks.

If you have a large world and lots of player files from plugins (essentials for example) mineos will crash, thus ruling it out for production servers.

I believe this issue is fixed in a recent commit I made: https://github.com/hexparrot/mineos-node/commit/4671c955f4bd0984f721deb58802dbbcc459fdcc

If you have the opportunity, since you had this issue, it’d be great to know if this fixes it for you.