Installing FoolCraft(modpack) in mineos

as advertised, FoolsCraft on MineOS. i tested it as working both client and server, no crashes but i did not play it for hours either. so have fun!

  1. https://www.axfc.net/u/3811933
  2. enter capcha, case sensitive, if fail gets a fail screen, go back to capcha page and reload a new capcha.
  3. locate “click here to d/l”, get next page.
  4. if d/l fails to start, click link here “こちら”
  5. extract FoolCraft-1.3.3.rar
  6. locate inside MineOS Archive, import to archive folder via SFTP or other. get it running and configure to taste.
  7. back up .mincraft folder on your minecraft computer, replace files in .mincraft folder with provided.
  8. titan launcher provided if required but should work with any 1.10.2 launcher/client, direct your client at the correct forge jar in the .minecraft folder. allow a minimum of 3gb max java heap, more is better.

good luck!

tNt

We’ve been running at FoolCraft 1.3.3 server for a couple of weeks now on a MineOS-Turnkey vm. I didn’t think it was that complicated.

  • Create a New Server in the MineOS UI using the forge 1.10.2 release of your choice.
  • download the server zip from CurseForge and expanded that out into the folder created under /var/games/minecraft/servers/
  • in MineOS UI choose your jar file and other settings. I went with 8GB for -Xmx
  • There is a Discord mod in the mods folder, I deleted that after having the server crash/timeout on bootup.

I originally refused to setup at FC server for my group because it wasn’t ready for prime time and they didn’t have a server version. The server has run OK with some hickups but its not been bad or had poor performance. I can start/stop/restart the server through the gui most of the time but I usually will stop the server from the screen session that MineOS creates because I’ve been happier rebooting the VM every time I stop the server (it adds about a minute to the reload).

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Even easier:
Use the log/game console window and type “stop” (or the FoolCraft equivalent command).

edit: game/log console in MineOS…

Running a server isn’t complicated; automating the process of detecting all the URLs/assets within the webui so it becomes a single-button profile “download” is the difficulty (that I’ve been trying to address).

Edit:

Also, evidently there’s a difference between these two pages:

https://minecraft.curseforge.com/projects/foolcraft/files/2415364

https://minecraft.curseforge.com/projects/foolcraft/files/2415352

If there’s a way to get the URLs for all the minecraft projects (like foolcraft) in an easily-parseable format, e.g., JSON, xml, rss, yaml, then this can likely be done still.

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